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Tamagotchi Connection: Corner Shop (たまごっちのプチプチおみせっち, Tamagocchi no Puchi Puchi Omisecchi) is a shop simulator game released by Bandai in 2006 for the Nintendo DS and has characters from the Tamagotchi series. It was later followed by Tamagotchi Connection: Corner Shop 2, released late that same year. Tamagotchi Connection is called Tamagotchi Plus in Japan and Tamagotchi Connexion in Europe. Some people spell infrared as infared and tamagotchi as tomagotchi or tamagotch. Please email us any feedback or comments you may have about the Tamagotchi Connection Information Center, or any breaking news you may see about Tamagotchi Connection.
The Tamagotchi effect is the development of emotional attachment with machines, robots or software agents. It has been noticed that humans tend to attach emotionally to things which otherwise do not have any emotions. For example, there are instances when people feel emotional about using their car keys, or with virtual pets. It is more prominent in applications which reflect some aspects of human behavior or characteristics, especially levels of artificial intelligence and automated knowledge processing.
Tamagotchi Toy[edit]
The Japanese toy, the Tamagotchi was released in 1996. As of 2010, more than 76 million Tamagotchis have been sold worldwide.[1] This toy is an egg-shaped virtual pet. It is used by all ages. The user chooses an object, pet, or person to raise an egg to a creature. Another example of virtual pets is a virtual puppy game. In this game, the user takes the role of the mother or father to raise the puppy into an adult. The user feeds, bathes, and even plays with the virtual animal. The user gains an emotional attachment with the puppy which encourages the user to keep interacting with the pet and to be a good parent.
A criticism when the toy first came out was the life expectancy of the pet if left unattended. If the original versions were not attended to, the pet would 'die' within half a day, causing both emotional distress and them having to reset their device. This would cause owners to take their pet with them wherever they went, which resulted in distractions in their daily lives. This caused many schools to ban the use of Tamagotchis. Whilst this problem was negated in newer models by the addition of a pause feature, the 'Tamagotchi effect' had already gained mainstream media attention.
Discussion of the effect[edit]
Researchers and talking heads have often discussed the Tamagotchi effect over the years. Whilst some say there is cause for concern in regards to attachments to non-living beings, others suggest it is a safe alternative to a real pet for those who may not be able to suitably take care of one, or that they could be used to 'practice' having a real pet, without the risk of hurting or neglecting one should someone's interests change.[2]
After the 'Tamagotchi effect' gained mainstream attention, researchers came up with the term, Tamagotchi-human cyborg[3] to describe the seemingly symbiotic relationship between humans and Tamagotchis, in part satirizing the idea that because the Tamagotchi will die if not near a human, and that a human will become distressed if not near their Tamagotchi , that they should be considered part of the same being. This is further amplified by the trend to wear Tamagotchis as you would to clothing or jewelry.
The Tamagotchi effect has no limitations on who or who can't encounter the effect.[citation needed] The effect is demonstrated by both children and elderly people. Forms of therapy have been used with virtual pets on mentally challenged children and the elderly.[4]
Children's perspective[edit]
'In the 1960s through the 1980s, researchers in artificial intelligence took part in what we might call the classical 'great AI debates' where the central question was whether machines could be 'really' intelligent. This classical debate was essentialist; the new relational objects tend to enable researchers and their public to sidestep such arguments about what is inherent in the computer. Instead, the new objects depend on what people attribute to them; they shift the focus to what the objects evoke in us. When we are asked to care for an object (the robot Kismet, the plaything Furby), when the cared-for object thrives and offers us its attention and concern, people are moved to experience that object as intelligent. Beyond this, they feel a connection to it. So the question here is not to enter a debate about whether relational objects 'really' have emotions, but to reflect on a series of issues having to do with what relational artifacts evoke in the user.' [5]In preliminary research done on children and Furbies researchers found that the children classified Furbies as 'kind of alive'. They classified the Furby as 'kind of alive' because of their emotional attachment to it; for example, when asked 'Do you think the Furby is alive?,' children answer not in terms of what the Furby can do, but how they feel about the Furby and how the Furby might feel about them'. '..[T]he computational object functions not only as an evocative model of mind, but as a kindred other. With these new objects, children (and adults) not only reflect on how their own mental and physical processes are analogous to the machine's, but perceive and relate to the machine as an autonomous and 'almost alive' self'. 'By accepting a new category of relationship, with entities that they recognize as 'sort-of-alive', or 'alive in a different, but legitimate way,' today's children will redefine the scope and shape of the playing field for social relations in the future. Because they are the first generation to grow up with this new paradigm, it is essential that we observe and document their experiences'.[5]
Virtual 'Friends'[edit]
Having friends and friendships is a vital piece to human interaction and well-being in today's society. Unfortunately, people may struggle for this basic need based on time restrictions and other commitments. Because of this, many are turning to the convenience of using technology to have a 'virtual friend.' [6] These virtual friends are designed to interact with people in the same fashion as a human friend would. They can range from a simple handheld pet all the way to possessing individual personalities and emotions, as real people do. Those most likely to form emotional attachments are likely anxious-ambivalent individuals, who tend to experience high levels of distress and a need for strong relationships.[7]
Advantages[edit]
Virtual ‘friends’ can provide people with a sense of security and self-confidence. This can pose to be especially true in those who have difficulty communicating or interacting with others. People may look to their virtual friends for positive encouragement or just companionship.[8]
Disadvantages[edit]
While these virtual ‘friends’ are doing a lot of good for people, there is also the need for concern on over-reliance. Depending so much on these figures could potentially lead to isolation from the real world. This may then, in turn, escalate to a difficulty of differentiating between reality and fantasy, which is especially influential in children.[9]
Marketing Strategies[edit]
The definition of The Tamagotchi Effect and the attachment to these devices makes it possible for companies to market and profit from this effect. New research has found that customers often develop strong emotional ties to products and services they use. This suggests that companies can attract lifelong customers. Companies can adjust their marketing strategies to focus on these types of individuals, who stay faithful to brands that earn their trust.[10]
Future developments[edit]
There is a strong indication that the future will hold a place for technological, lifelike entities. These human-to-machine relationships may one day come to be methodically equivalent to relationships between living things.[5]
See also[edit]
References[edit]
- ^''Tamagotchi iD L' March 19th sale!'(pdf) (in Japanese). Bandai. 2010-01-31.
- ^Heim, Michael. The Metaphysics of Virtual Reality. New York: Oxford University Press, 1993.
- ^Haraway, Donna. 'Cyborgs and Symbionts: Living Together in the New World Order.' The Cyborg Handbook. Ed. Chris Hables Gray. New York: Routledge, 1995.
- ^Glantz, Kalman, et al. 'Virtual Reality For Psychotherapy: From the Physical to the Social Environment.' Psychotherapy Fall 1996, v.33: 464-473.
- ^ abcBrockman, J. (1996). Digerati: Encounters with the cyber elite. (ch. 31). HardWired Books.
- ^Turkle, S., Life on the Screen, Simon and Schuster, 1995.
- ^Forbes, January 14, 1985, p.12.
- ^Pogrebin, L.C., Among Friends, McGraw-Hill, New York, 1987
- ^Jourard, S.M., Self-Disclosure: An Experimental Analysis of the Transparent Self, Wiley-Interscience, New York, 1971
- ^Gallup, Inc. (2001). Customers' emotional attachment extends to more products and services than many marketers think. Gallup Business Journal.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tamagotchi_effect&oldid=902051900'
Tamagotchi Connection Instruction Manual
Select from the following options:
Tamagotchi Connexion
Digital Friends of the World
Digital Friends of the World
Instruction Sheet
©Bandai WiZ 2004
Bandai 2004
Bandai 2004
Tamagotchi Connexion is an interactive virtual pet that will evolve differently depending on how well you take care of it. Play games with it, feed it food and cure it when it is sick and it will develop into a good companion!
Tamagotchi Connexion has some special functions!
- It can communicate with other Tamagotchi friends, play games, exchange gifts..and even have Tamababies if the friendship goes well.
- It can use, play or wear the gifts it receives.
Description
How to Wake Your Tamagotchi
- Pull out the tab from the side of the casing and Tamagotchi will appear after a long beep.
- To reset, press the Reset button on the back of the casing with a pointed object such as a pen. NB: do not apply too much pressure, especially with a sharp object.
- Set up Time and Date. Press button (B), the time screen will appear. Days, month, hours and minutes will be set up one by one using button (A) to scroll and button (B) to choose/set the correct number.
NB: As some special events occur on specific dates, please set up the date carefully. - Set up your birthday date/month..Tamagotchi might celebrate your birthday.
- It will then return to the normal screen. After 1 minute, you will discover if your Tamagotchi is male (black Hebi-Chi) or female (white Hebi-Chi).
- Select your Tamagotchi name using button (A) to scroll through the alphabet and button (B) to choose.
Your Tamagotchi name can contain up to 5 letters. Once you have selected a name, you cannot change it.
The Growth Process
Your Tamagotchi can evolve in many different characters depending on how you take care of it.
Your Tamagotchi can evolve in many different characters depending on how you take care of it.
How to Make Your Tamagotchi Grow
When Tamagotchi needs something, it calls you with a beep and the Attention icon is highlighted. Check what it needs with the Hunger Meter and play, feed or discipline them.
How to Take Care of Your Tamagotchi
Hunger Meter:
Select the Hunger Meter Icon with button (A) to check the following information regarding your Tamagotchi: Level of Hunger, Level of Happiness, Level of Discipline, Age, Weight, Name, Gender, Generation.
- Level of Hunger/Level of Happiness
The number of hearts you have to indicate your Hunger/Happiness (the more the better!). - Level of Discipline
Number of dots indicates level of discipline (the higher the better). - Age/Weight/Name
Everyday your Tamagotchi lives it becomes 1 year older. Keep it healthy and don't allow its weight to increase too much. - Gender/Generation
Check the gender (style) of your Tamagotchi, boy or girl. Check your Tamagotchi's generation. If your Tamagotchi has had a Tamababy, it will become the next generation of your Tamagotchi.
Feeding Time:
- Press button (A) to select the 'Feed Icon'. Then press button (B) to choose either food or snack. Check your Tamagotchi's hunger level before feeding it or it might get sick or become overweight.
Toilet/Flush:
- When your Tamagotchi makes a mess, press button (A) to select the 'Toilet Icon' and use button (B) to clean up.
Play Time:
- Press button (A) to select the 'Game Icon' and press button (B) to choose either the dance game or the jumping game.
- Dance Game: Dance as your Tamagotchi shows you..
- Jumping Game: Press B button to jump over the hurdles.
Connection/Communication (Using IR Sensor)
- 1. Press (A) to select the 'IR Icon'. Then press button (B).
2. 'STAND BY' appears on the screen.
3. Position the two Tamagotchi face to face as shown.
4. Press button (B) to start IR communication. - You can PLAY games together or EXCHANGE GIFTS after connection.
Tamagotchi Connection 168 In 1 Anleitung Deutschland
- Exchange Gifts:
One of the connected Tamagotchi may drop a gift. See notebook section to use gift. If you connect several times with your favourite Tamagotchi, your relationship level will increase. - Playing Games:
Your Tamagotchi will automatically play after selection. Playing games improves the happiness of your Tamagotchi, and increases your chances at winning in future games.- Balloon game: First one that pops the balloon wins the game.
- Eating game: First one that eats everything wins the game.
- Developing Relationships:
Your relationships improve and develop the more connection you make with other Tamagotchi. After several connections you and your favourite partner may become good companions. The girl Tamagotchi will give birth to 2 Tamababies. One of the Tamababies will stay with the girl and the other returns to the boy Tamagotchi.
Discipline:
- Sometimes your Tamagotchi can be very naughty or may just need a pat on the back! Use button (A) to select the 'Discipline Icon' and button (B) to choose either punish (when naughty) or praise to cheer up your Tamagotchi.When to Discipline?Praise - When it calls/beeps even when it's not hungry.
Punish - When it refuses food even when it's hungry.
![Connection Connection](https://i.ebayimg.com/thumbs/images/g/SDAAAOSwzL9dtEAL/s-l225.jpg)
- When the 'Skull Icon' appears, your Tamagotchi is sick. Use button (A) to select the 'Health Icon' and button (B) to nurse your Tamagotchi back to health. Sometimes it takes more then one dose of medicine!
Lights:
- When your Tamagotchi goes to sleep, turn off the lights. Use button (A) to select the 'Light Icon' and button (B) to choose 'Lights Off'.
Notebook:
- Use button (A) to select the 'Book Icon' and button (B) to check your list of 'friends' and 'items'.
Friendship Level: Use button (A) to select 'friend' and button (B) to choose. Press button (B) again to check your level of friendship. Your friendship level improves the more connections you make with other Tamagotchi. Friendship levels are shown below:
If you connect to more then 50 friends 'SORRY !! TOO FULL' will appear. You must delete one of your friends if you wish to add more. Press button (A) to scroll through your friends. Press button (B) to choose the friend to be deleted. You will be asked to confirm your selection by choosing 'YES' followed by 'REALLY'.
Item: Sometimes your Tamagotchi will receive a special gift from another Tamagotchi. You will get to keep this. If you press button (B), your Tamagotchi can play with its gift or wear it.
Note: Not all gifts can be used with all Tamagotchi characters.
The Matchmaker and Having Tamababies
- When your Tamagotchi grow old without finding a partner, a 'matchmaker' may appear to try and find you a partner! If you are unable to find a suitable partner your Tamagotchi will continue to grow old until it passes away.
- You can only have Tamababies if a suitable partner is found.
- Tamagotchi automatically takes care of the Tamababy, except if the Tamababy becomes sick. Then you have to nurse the Tamababy back to health.
- After 24 hours the parent will disappear from the screen, you must then choose a name for the Tamababy. This becomes the second generation of your Tamagotchi. This process will continue as long as your take care of your Tamagotchi and develop good relationships with other Tamagotchi.
If Your Tamagotchi Passes Away
- Your Tamagotchi will pass away if your don't take good care of it. If you want to start again, press and hold button (A) and (C) until a new egg appears. It will hatch after a few minutes.
How to Set Up Time
- To check time in normal screen mode, press button (B).
- To change time, press button (B) to show current time. Press and hold buttons (A) and (C) together until the setting time mode starts.
- Select 12H or 24H clock format. Press button (A) to select and button (B) to choose/set.
Sound On/Off
- Press and hold buttons (A) and (C) together. Select sound ON or OFF.
Tamagotchi Connection 168 In 1 Anleitung Deutsch Pc
How to Replace Battery
- Requires 1 'CR-2032' 3V battery. Using a small screwdriver, turn the screw counter anti-clockwise to loosen. Remove back as shown, and remove the old battery. Insert the new battery as indicated in illustration. (NOTE: You will NOT need to change the batteries before using your Tamagotchi for the first time.)
- CAUTION: Keep batteries away from children. Batteries may be harmful if swallowed. NOTE: Make sure you use a new battery.
Reset Option (When to reset?)
- If it is the first time you have activated your Tamagotchi.
- If the screen is not clear, image freezes or does not move after long period of time.
- When you have changed the battery.
After pressing the reset button, you can choose either 'DOWNLOAD' or 'RESET'. If you select 'DOWNLOAD' your Tamagotchi will be restarted from the last major event - waking up, growing up, IR communication. Note: You may need to reset the time. If you select 'RESET', your Tamagotchi will restart from the very beginning. This will erase all entries (Friends and Gifts) from your notebook.
How to Attach Keychain
- Insert the chain into the ring and close it as shown.
Tamagotchi Connection 168 In 1 Anleitung Deutsch 2
Tamagotchi connection how to play. CAUTION!
- Read the instruction sheet carefully.
- Do not give this item to a children who is under the recommended age.
- This product contains small parts such as batteries, battery cover and screws that may cause suffocation if swallowed by children.
- Batteries, battery cover & screws may be swallowed by children. Do not pass this product to children below 3 years old.
- While replacing the dry cell batteries, please ask a guardian for help.
- Do not swallow small parts like batteries, battery cover & screws.
- Swallowing dry cell batteries is extremely dangerous. Please keep batteries away from Children.
- Batteries are replaced by owners of this product.
- Do not mix old and new batteries. Do not mix different kids of batteries. Please ensure + & - at the correct position.
- Do not recharge, decompose, heat, or dispose of batteries in fire.
- Swallowing dry cell batteries is extremely dangerous. In case that batteries are swallowed, please go to see a doctor for help.
- Avoid rough use such as knocking the product or swinging it around.
- Small parts may cause harm if swallowed by children.
- Contents may vary from photos and illustrations shown on the package.
- Age 4 & up.
![168 168](https://m.media-amazon.com/images/I/518xLXWfJbL.jpg)
Warning: CHOKING HAZARD - Small parts. Not for Children under 3 years.
Check us out at www.bandai-asia.com
Manufactured by BANDAI (H.K.) CO., LTD.
Unit 3018, Tower 1, Admiralty Centre,
18 Harcourt Road, Hong Kong.
Unit 3018, Tower 1, Admiralty Centre,
18 Harcourt Road, Hong Kong.
Age 4 & up.
Tamagotchi Connection 168 In 1 Anleitung Deutsch Online
Not Intended For Sales or Distribution in the USA, Canada or Europe.
[Webmaster's note: If mistakes are found, it is likely to be my fault and not an error in the original instruction sheet. Strange looking bends in the images are the fault of my moody scanner. ^_^]